
I worked on this game during the class Game Studio. We utilized Jira and followed weekly sprints. We submitted QA scripts for each task, and served as QA testers on a rotating basis. We worked closely with other students; I met regularly with a team of programmers and a team of other students working on the 4th level. I programmed both new content and bugfixes in C# using Unity, designed new art assets in Procreate, and worked to design new puzzles and aspects of the level.

I worked as an intern in the summer of 2022 on the game Windsor - Grand Strategy MMO. I programmed in TypeScript, updated art assets in Procreate, edited Steam pages, and made trailers using Adobe Premiere Pro.
This was a final project for the class Foundations of Game Design. The game is a TTRPG about solving a supernatural mystery. I primarily worked on designing the narrative and rooms, and writing the prompts for the GM manual. Trailer made by me in Adobe Premiere Pro.
This was a final project for the class Game Programming. Linked above is a design document for the class. The game is a puzzle game about finding a town from your memories. I primarily worked on coding the game in C# using Unity. Video made by me in Adobe Premiere Pro.
This was a final project for the class Rapid Idea Prototyping for Games. This started as a TTRPG about turning yourself into a computer, which I plan to keep developing, potentially into an experimental lyric game. The original TTRPG is in the design document, but the demo video game version made for class can be played here.
This is a text adventure game I am currently designing for the class Narrative for Games. While it is not yet completed, it shows the type of narrative work that I am particularly interested in. I enjoy narratives that are based in mystery and surrealism. You can play the current version of the game here.
These are all smaller game projects made for the classes Games and Society and Foundations of Game Design.
I worked on the game Sticky's Situation at CMU's National High School Game Academy. I worked as an artist on this game.
Below are two game jams I worked on, as well as a smaller project I made for an educational demonstration in high school. I worked as a programmer on both game jams, and did all aspects of the high school demo.